Bonside

Detailed Scoring

This page reproduces the official DECODE™ scoring values from Section 10.5.4 of the Competition Manual. All point values below are quoted directly and should be used as a reference alongside the official rules.

Table 10‑2: DECODE Point Values

Action Autonomous TeleOp Notes
LEAVE 3 Robot exits the STARTING AREA
ARTIFACT – CLASSIFIED 3 3 Correctly scored in CLASSIFIED location
ARTIFACT – OVERFLOW 1 1 Scored in OVERFLOW
ARTIFACT – DEPOT 1 TeleOp only
PATTERN – ARTIFACT matches MOTIF 2 2 Per correctly matched ARTIFACT
BASE – Partially returned 5 End Game scoring
BASE – Fully returned 10 End Game scoring
BASE – Bonus (2 ROBOTS fully returned) 10 Additional ALLIANCE bonus

Ranking Points

Ranking Point Description RP Earned
MOVEMENT RP Combined LEAVE + BASE points at or above threshold 1
GOAL RP ARTIFACTS scored through the SQUARE at or above threshold 1
PATTERN RP PATTERN points earned at or above threshold 1
WIN Complete MATCH with more MATCH points than opponent 3
TIE Complete MATCH with equal MATCH points 1

Table 10‑3: RP Thresholds

RP Type FIRST Championship Regional Championships All Other Events
MOVEMENT RP TBA 21 16
GOAL RP TBA 42 36
PATTERN RP TBA 22 18